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Saturday, November 21, 2015

globalization-gs

Globalization is the sharing of ideas, resources and more around the world. The more the world evolves, the more there is globalization. For example now globalization is really high because of all the ways information can travel. It can travel around the world in seconds thanks to the internet. But even in the times of the discovery of the new world, globalization happened thanks to boats, the fastest way to travel at the time.

In the Colombian exchange everything from plants, technologies, and religions where globalized. The Spaniards brought work animals like cows and horses. They also brought advance weaponry like guns and swords. However, with them they also brought death. Globalization did not always bring good, for example the Spaniards unintentionally brought with them diseases like smallpox, malaria and typhus. The natives also globalized their resources. They shared with the old world things like tomatoes, potatoes, sweet potatoes, turkey, and more. The Spainish brought back something that would bring death and addiction to the old world: tobacco. This plant is still here today in the form of cigarettes, but unlike today, tobacco was not considered harmful to the human body. This lead to millions of deaths across the old world. Globalization, all though it can be great and make the world evolve faster, is also dangerous when not used carefully.

In my Civ 5 game I used globalization to get new resources, but also to spread my religion. We started globalization by building trading routes. This gave me money and certain resources. Trading with other civs gave me luxury resources I did not have in my land and gave new resources to the civ I was trading with, therefor creating globalization by spreading these resources around the world. In my game missionaries visited other civs spreading my religion around. This globalized my religion. It gave me multiple bonuses because I was controlling the religion some people followed in other civilizations.





In my mind globalization can be bad or good. It can bring new and interesting innovation or death and suffering. I think that if it is used incorrectly, it can bring death. A real world example would be ISIS because since everything is shared through globalization mind sets like ISIS's can also be globalized. A positive example of globalization in the todays world is how news can be shared quickly. For example the ISIS attack on France brought millions around the world together to support them through the hard times.


Saturday, November 14, 2015

Civ 5 economic-gs

I think that wealth leads to power both in the real world and in Civ 5. In the real world, everything costs money. So it's all about the money. You want to build new towns in your city? You need money. You want tanks? You need money. In Civ 5 it's less useful, but can come in handy for building things quickly.


But now I ask myself where does the economic power come from? In my game we have a lot of gold, but I have never thought about how we got so much. I think that my Civ's place on the map is helping me because not only do we have pearls, but we also have ivory. Ivory is a luxury resource which means it gives your Civ happiness. This leads to all the A.I. Civs to try and trade with me so they could get this resource. Since I had this resource 3 times, I traded it every time I could (because they don't stack). This gave me from 500 to 1000 pieces of gold per deal. This is similar to real life. In real life some resources are really wanted and sell for more money. For example, a barrel of gas costs about $54. This is a lot because an oil barrel is only 42 gallons and that a car gas tank holds an average of 15 gallons, so it basically costs $54 for a little less than three tanks of gas, without factoring the profit margin. Like Ivory in Civ,  gas in the real world is a resource that can give you a good economy if you own it.

I think that my Civ's religion helped too. My religion which is named Dwainisum is Useful to get food and gold. Today we are going to focus on gold. My religion gives use 100 gold every time a city converts to my religion. My strategy is to build missionary which is easy to do since we produce a lot of religion. Then we go from city to city converting everyone. This gives us not only a religion bonus, but also the 100 gold since the city just converted. This is an easy and fast way to build up religious pressure and gold at the same time. This is not like the real world so much because religion is not used to make money, but I guess that if your religion is spread around the world you could get money by soft power.

You can also gain money with some world wonders. In my game I do not have one of the wonders that give you money. But for example the mausoleum gives you +2 gold per source of stone and marble and +100 gold for all great people expended. This is like in real life if you have wonders you can get more tourists, which will give you money.

Now let's talk about how it affects power. First and mostly it affects your military and city level. For example, you could buy any military unit to make your army stronger without wasting the turns waiting for the production to finish. You could also do the same with any building. You could also use it to buy tiles. This can give you anything you need from happiness to food or science. An example of this,  in my game I built a catapult which gave us a great advantage to destroy barbarian encampments. This gave me gold and friendship with the city states. This could not have been possible if I would not have used gold, because the other A. I Civs were going for it too, and the fact that I had a catapult which as a really good range made it possible to destroy it before the others.

This is how your wealth brings your power in Civ 5.

Monday, November 9, 2015

soft power-gs

Today in Civ 5 we have created missionaries to spread are religion around the land. This is soft power or power that is not physical, but affects the world an example of soft power is, for example company logo if I show you Nike's logo you will immediately know that its Nike. Your brain as been programmed by years of commercials so that when you see this line you know its Nike.
As I said in my previous post we plan one winning whit out using war. We are trying to win by religion or terrorism and for that to append you need a lot of soft power. For example, to win whit religion you need countries to follow your religion and for that you need to spread your religion not by pressure but by pressure. You advertise your religion trying to make other country's find your religion good enough to join. You can also hire missionaries which go and spread your religion in other countries whit out having to wait for your religion to be "cool".

Like in real life in civ they are different kinds of power soft witch is none violent, but that work well if you know how to use it or hard power witch gives faster results but not whit out bad side effects.

Sunday, November 8, 2015

Egypte or persia-gs



I chose Egypte because They are easier to play.
The reason I chose Egypt over Persia is that Persia is focused on war. There bonuses are all made so They have an advantage in war. But as I have read the winning by war is hard so someone suited to be able to win whit out going to war would be better.
That's where the Egyptians come in they are focused on natural wonders. All do they do have Some military strength whit the war chariot they are not fully based on war. The best way of winning whit the Egyptians is Culture. Since the Egyptians have bonuses to build a world wonder they can make the tourism in their cities go up by extraordinary high. 

Because of their ability to make you win whit out going to war and the fact that they are easy to play I chose the Egyptians over the Persians.


Friday, November 6, 2015

Resource in order of importance civ 5-gs




  • There are various types of power in this game: science, money, culture, religion, and military [power] Rank them in terms of importance to you. Explain your thinking. Explain which one has been the most effective for your civilization so far. (1 = most important)


Take in notice we are not too far into the game



5. Military power. Military power is in the least of our concerns we obviously try and keep evolving at the same rate as the other Civ but since none of the is being aggressive right now we are ok. Plus, we are not really aiming for a domination victory, seeing that we are almost last on the leader board.


4. Money. Money all do very use full I could not classify as most useful. Yes, it helps build thing faster yes it help buy tile (which we did once or twice) But other than that we did not focus are gameplay on it. I think that since it's our first time playing Civ we have not used the trading function to match except when the other Civ would trade with us. Money is here because at this point in the game, it did not come as useful as the next 3.

3. Culture. Culture is a feature I like a lot in this game because when you are new to the game, it can make or break the game, it could go very well like us where it's  saved us from a starvation period.
All do I can talk a lot about it because it's my first time playing Civ 5 and that my group as just explored a little of honor and tradition I can see it showing its self useful in the future.

2. Religion. Religion is new for us, but we can already see how useful it can be. First, it can be a way to win the game witch would be cool. But also because of the bonus it gives us. In our game we were the first to set a religion (Dwainisum) It gave us a massive helping surviving and following the other Sivas First, we got something that made more food production and something that gave us 100 gold per city that believes in Dwainisum. Religion might be new to us, but I see a lot of potential in it.

1. Science. Science for me is the most important part of Civ 5. It's the thing that brought us where we are. In Kiev I consider that we are equally advanced as any other Civ we just got horse man and we got navigation which allows us to carry troops by water. If it was not for science we would not have reached the level we are at now and probably we would have already lost. Science is so important because we out it all other resources are useless.









Tuesday, October 20, 2015

Civ 5 - lay of the land-gs

On the first look of the map, we see that we have a lot of food and also ivory, which is a luxury resource. So we are not going to have trouble with food or happiness. The only thing we're missing is the gold. We only have a small amount of gold, this reduces the rate of our evolution. We rate this start at 6.5/10 because we do not have a lot gold. 
This connects to Guns, Germs & Steel because, like Jared Diamond said, you can be geographically lucky or not. I think that in our game we were geologically lucky because we got a good amount of found and luxury resources (ivory). So if we based ourself on the theory of Jared Diamond, we should have a good chance to win because we have good sources of food and we also have rare items which can be sold for a lot.
This also connects to the game Settlers of Catan because, like in Catan, you got to manage your resources to thrive. If you're not able to balance your resources you can't win. In Civ this can be seen if you have too many cities and not enough food, then the people in your city will starve and not be happy. Losing happiness is not good. I also think this relates to Catan in the way that there no exact way to win you have an objective but there many ways to get there

                                           
We are going to build a scout as are the first production because scouts are made to aventure
They have more moves than the warriors and are not affected by the environment.
This will help us find a new place to set a settlement and maybe also ruins.

Here is our plan for scientific research. 
First, get animal husbandry because we have a lot of animals around our city.
Get trapping to get ivory from elephants
Get archery, so we can build range warriors and to get the wheel
Get the wheel to build to get horseback riding
Get horseback riding
(This plan is flexible if the game does not cooperate with us.




                                           

Food: We produce 4 food at the start of the game, but 2 is used by a citizen
since we produce 2 foods per turn at that time we have a good food supply
Hammer: We produce 3 hammers per turn, we want to concentrate on hammers because the Egyptian's have a bonus in building world wonders and world wonders cost hammers.
Science: we are producing 4 sciences per turn 3 from buildings and 1 from population this is a good number of science because we need science to make are civilization level up we want to get the most science so we can evolve faster.
Gold: We are getting 3 gold per turn as I said before, we need more gold an hope we are going to get more in the future. Gold is useful because you can buy things whit out building time for example you can buy a builder and get it on the next turn. You can also buy tiles witch is use full if a resource is just out of your borders.
Culture: We are making the standard amount of Culture 1 per turn. We are planing on using are Culture on tradition because we did not want to build multiple city but a big one. Tradition, as we saw in the tutorial is used to make a small amount of big cities.
Religion: At this point in the game this is not important.


                                             
On the top of the screen shows you how much money, science, culture and religion you have and how much you are gaining per turn You can also see if you're in a golden age. But the most important is the happiness the whole game turns around this factor if your citizen are not happy you won't get resources as fast which mean you're going to lose.

Tradition are abilities you civ can gain, they all are different from honor which gives military bonuses or tradition witch give bonuses for big cities. The culture can be very useful if you use the right one whit the right civ. For example whit a civ whit attaque bonuses honor might be better.
In our game we decided to pick tradition as our culture. This will help us get advantages for building bigger cities. 




Economic advisor tells us to get a big city instead of multiple small ones this is the same thing we were going to do
Military advisor tells us to get archery which was in are plans.
Foreing advisor try and find the Rival civs.
Science advisor tells us to get pottery so we can build granaries. The problem with that is that we don't really have grain we only got meat




Are first move was to got toward the northeast  there we found grain and this became a possible 2 settlement because grain gives a lot of food.

Thursday, September 10, 2015

CIV 5-gs


This year we will use Civ 5 in social studies I think that with my knowledge of video game I will have fun. But I also know that if I take it like a game not like learning tool I will not learn well, I think this could be a fun and educative experience that I'm looking forward to.