I was asked to talk about the economic principle zero sum game. It is used to describe an event where one side loses (or gains) something that is equivalent and opposite to the gain (or lost) of the other side.
Civ5 in many ways is a zero sum game. For example a wonder can only be acquired once making it a zero sum. If two Civs are building the Porcelain Tower, one is going to get it (gain) and one will not (loss). It works the same for city states if you become allies with a city state the only way someone else can be allies with it is to give more money (gaining more influence) to them than you did. This leads to a zero sum game where you lose the city state ally, he gains the city state ally. Wars are also a zero sum game and this is true in Civ5 and in real life. Any war will end up with someone gaining something and someone losing something. This for me is a great design element for Civ since it really brings the game to life. It makes you think about all the choices you make because you always know you might be on the losing end of a conflict.
I think that The zero sum theory cannot be used on a smaller scale like 8 grade life because there is not really this concept of gaining something at the loss of another student. On the other hand, it can be used in the Palestinian-Israeli conflict. In this conflict Palestine has been on the losing end of the zero sum game. It as lost a lot of land since the jews got Israel. They are constantly losing their land at the benefit of the Israelis, making them now have only a small part of the land they had before 9Israel came to be.
Have you ever been in a zero sum game? Tell me in the comments.
Have you ever been in a zero sum game? Tell me in the comments.