Translate

Wednesday, December 9, 2015

Winning-GD

In my personal game I'm close to winning in both science and culture. But while I was playing I noticed that these two victories often lead to the 2 others military and democratic. I noticed that all of the victory influences each other.

Science and military: 

Domination is probably the hardest way to win because of the danger of this act. First going into war with a country whit the same military strength as you are really hard because it's like fighting your shadow. But what I have noticed in my game is that I am so advance in science I can go to war and win easily. For example now I have the Pracinha which makes it easy to kill off weaker unit because it's one of the most powerful units in the game so far at 70 melee damage. Also, if you concentrate on science you can get units like nukes, which make it easy to win wars at a distance. The domination victory also helps you win more science for example, if you take a city and make it yours, than you can use it to make more science.

Cultural and democratic:

Cultural and democratic victory are probably the longest and the most boring victory. But I realized that one doesn't come without the other. I realized that the world congress could help you make decisions that help you get more tourism/culture. For example, art funding gives a 33% faster building of great artists, writer, and musicians which gives you more tourism. Culture also help you  get a better role better in the word congress. The policies can affect how Civs and city states see you for example patronage commerce, 


 Science and democratic:

Science influences democratic because Some of the sciences like globalization give you more delegate there for making you have more influence in the world congress. You can also find trough science building that gives you more vote in the world congress like the forbidden temple.
Demographics affect science because of the decision you can make. For example, science funding gives you a 33% faster building rate for buildings great scientist architect and merchants. 

Culture and military: Culture affects your military power trough policies like honor which give you more military power. Military power can affect culture if for example if you destroy a Civ with a lot of culture or therefor making your quest to win with culture easier. Also, if you capture a Civ/city-state whit a wonder inside its border you might get culture. (Mount Fuji, El Dorado, and Mount Kilimanjaro.
                                                                         
Science culture: culture affects science trough policies like rationalism which gives you alot of science (I know from personal experience). Science affects culture because it lets you build building that give you more culture per turn. This gives you culture faster therefor making it more easy to get policies that help you get more science and repeat.


Democratic military: 

This one was tougher because if you do wars it makes you look bad in the world congress. But I found out a way where you would be good using war to change vote in world congress. For example, if someone is being annoying then you murder him and he is not annoying anymore. And the same goes for wars If someone is bombing you with nukes than make them stop by making nuke illegal (good thing if Gandhi is in the game.)

This is how all the types of victory interact with each other. I think that you have better chances of winning if you try and use them together instead of taking one out of the load and praying on that.











Monday, December 7, 2015

Civ 5 power overtime-gs





Here are diagrams I have made to show the power we get overtime.

From this chart I can see that my plan is working because I have a lot of science and I'm trying to win by a science victory. I can also see that culture seems to be rising whit science. This can maybe be linked with the fact that some cultures like rationalism give you more science or like tradition which help you to build buildings that may bring you more science.

Some prediction I could make from this graph is that my science and culture will be the one that will go up the most while my economy and tourism will grow slowly

An event that might have influenced this graph might be that for a good amount of time we did not encounter all the Civs and that we forgot to use trade routes. These two things might be the reason why is the economy is so low. 

I think that making a graph really helped me see on what I want to concentrate on.

In the real world, I think that a graph would look more like this. The economy and science would climb together one not surpassing the other. The reason for this would be that in the real world you need money to do scientific research something that is not in Civ. I also think that the other 4 would be floating around in the middle depending on the country. This is because no country is the same and they all have different cultures and religion. 





Tuesday, December 1, 2015

NEW TECH-gs

In Civ 5 technologies are one of the most important gameplay mechanic. It changes everything in the game, from your military strength to how the other civ interact with you and more.

In my game three of the sciences that helped me were
  • Sailing
  • Theology
  • The upcoming astronomy 
Sailing: Since we are at the bottom of the map, sailing is really a good way to travel ground units. It's both safer and faster. Although it will be better when we get astronomy, it is still useful without it.
It is also useful for trading with Civs that are closer by waterway. This gives me more money and help me spread my religion.
Theology: Theology is really useful in giving me the possibility to build multiple world wonders which is a plus because we are the Egyptians. It also gives me the garden. The garden gives my Civ a 25% faster great person building rate. This helps me a lot in culture because of the great musicians, writers, and artists I will get . However, it is also really useful for science. The garden combined with the university build great scientist at an amazing rate, which might help me get back from the small delay we have in science.

Astronomy: Astronomy is really useful because it lets you travel the seas. This makes it possible to find the Civ that are on other continents. Astronomie also gives you more mobility whit your water units because they are not restricted in where they can go. This science, even if it does not have an immediate impact is one of the most useful science I got in my Civ 5 game so far

Real world connection:
Science as always, help the world be a better place. However, these days we see technologies that help lazy people do things they would do physically before. On top of inventions created for lazy people modern science made the world more dangerous. For example, the atomic bomb is one such invention, its destructive power is so big that a city can be wiped out by one of these bombs. On the other hand, there are inventions that help the world be a better place.  For example in the world of ecological and renewable energy, inventions like the solar panel or the wind turbine are good invention that change the world in a good way. Science as always, helped the civilization of the world thrive trough making tasks easier and less dangerous. Evan if some inventions don't apply to my last sentence there is always more good invention then bad ones.