Translate

Tuesday, October 20, 2015

Civ 5 - lay of the land-gs

On the first look of the map, we see that we have a lot of food and also ivory, which is a luxury resource. So we are not going to have trouble with food or happiness. The only thing we're missing is the gold. We only have a small amount of gold, this reduces the rate of our evolution. We rate this start at 6.5/10 because we do not have a lot gold. 
This connects to Guns, Germs & Steel because, like Jared Diamond said, you can be geographically lucky or not. I think that in our game we were geologically lucky because we got a good amount of found and luxury resources (ivory). So if we based ourself on the theory of Jared Diamond, we should have a good chance to win because we have good sources of food and we also have rare items which can be sold for a lot.
This also connects to the game Settlers of Catan because, like in Catan, you got to manage your resources to thrive. If you're not able to balance your resources you can't win. In Civ this can be seen if you have too many cities and not enough food, then the people in your city will starve and not be happy. Losing happiness is not good. I also think this relates to Catan in the way that there no exact way to win you have an objective but there many ways to get there

                                           
We are going to build a scout as are the first production because scouts are made to aventure
They have more moves than the warriors and are not affected by the environment.
This will help us find a new place to set a settlement and maybe also ruins.

Here is our plan for scientific research. 
First, get animal husbandry because we have a lot of animals around our city.
Get trapping to get ivory from elephants
Get archery, so we can build range warriors and to get the wheel
Get the wheel to build to get horseback riding
Get horseback riding
(This plan is flexible if the game does not cooperate with us.




                                           

Food: We produce 4 food at the start of the game, but 2 is used by a citizen
since we produce 2 foods per turn at that time we have a good food supply
Hammer: We produce 3 hammers per turn, we want to concentrate on hammers because the Egyptian's have a bonus in building world wonders and world wonders cost hammers.
Science: we are producing 4 sciences per turn 3 from buildings and 1 from population this is a good number of science because we need science to make are civilization level up we want to get the most science so we can evolve faster.
Gold: We are getting 3 gold per turn as I said before, we need more gold an hope we are going to get more in the future. Gold is useful because you can buy things whit out building time for example you can buy a builder and get it on the next turn. You can also buy tiles witch is use full if a resource is just out of your borders.
Culture: We are making the standard amount of Culture 1 per turn. We are planing on using are Culture on tradition because we did not want to build multiple city but a big one. Tradition, as we saw in the tutorial is used to make a small amount of big cities.
Religion: At this point in the game this is not important.


                                             
On the top of the screen shows you how much money, science, culture and religion you have and how much you are gaining per turn You can also see if you're in a golden age. But the most important is the happiness the whole game turns around this factor if your citizen are not happy you won't get resources as fast which mean you're going to lose.

Tradition are abilities you civ can gain, they all are different from honor which gives military bonuses or tradition witch give bonuses for big cities. The culture can be very useful if you use the right one whit the right civ. For example whit a civ whit attaque bonuses honor might be better.
In our game we decided to pick tradition as our culture. This will help us get advantages for building bigger cities. 




Economic advisor tells us to get a big city instead of multiple small ones this is the same thing we were going to do
Military advisor tells us to get archery which was in are plans.
Foreing advisor try and find the Rival civs.
Science advisor tells us to get pottery so we can build granaries. The problem with that is that we don't really have grain we only got meat




Are first move was to got toward the northeast  there we found grain and this became a possible 2 settlement because grain gives a lot of food.