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Wednesday, December 9, 2015

Winning-GD

In my personal game I'm close to winning in both science and culture. But while I was playing I noticed that these two victories often lead to the 2 others military and democratic. I noticed that all of the victory influences each other.

Science and military: 

Domination is probably the hardest way to win because of the danger of this act. First going into war with a country whit the same military strength as you are really hard because it's like fighting your shadow. But what I have noticed in my game is that I am so advance in science I can go to war and win easily. For example now I have the Pracinha which makes it easy to kill off weaker unit because it's one of the most powerful units in the game so far at 70 melee damage. Also, if you concentrate on science you can get units like nukes, which make it easy to win wars at a distance. The domination victory also helps you win more science for example, if you take a city and make it yours, than you can use it to make more science.

Cultural and democratic:

Cultural and democratic victory are probably the longest and the most boring victory. But I realized that one doesn't come without the other. I realized that the world congress could help you make decisions that help you get more tourism/culture. For example, art funding gives a 33% faster building of great artists, writer, and musicians which gives you more tourism. Culture also help you  get a better role better in the word congress. The policies can affect how Civs and city states see you for example patronage commerce, 


 Science and democratic:

Science influences democratic because Some of the sciences like globalization give you more delegate there for making you have more influence in the world congress. You can also find trough science building that gives you more vote in the world congress like the forbidden temple.
Demographics affect science because of the decision you can make. For example, science funding gives you a 33% faster building rate for buildings great scientist architect and merchants. 

Culture and military: Culture affects your military power trough policies like honor which give you more military power. Military power can affect culture if for example if you destroy a Civ with a lot of culture or therefor making your quest to win with culture easier. Also, if you capture a Civ/city-state whit a wonder inside its border you might get culture. (Mount Fuji, El Dorado, and Mount Kilimanjaro.
                                                                         
Science culture: culture affects science trough policies like rationalism which gives you alot of science (I know from personal experience). Science affects culture because it lets you build building that give you more culture per turn. This gives you culture faster therefor making it more easy to get policies that help you get more science and repeat.


Democratic military: 

This one was tougher because if you do wars it makes you look bad in the world congress. But I found out a way where you would be good using war to change vote in world congress. For example, if someone is being annoying then you murder him and he is not annoying anymore. And the same goes for wars If someone is bombing you with nukes than make them stop by making nuke illegal (good thing if Gandhi is in the game.)

This is how all the types of victory interact with each other. I think that you have better chances of winning if you try and use them together instead of taking one out of the load and praying on that.











Monday, December 7, 2015

Civ 5 power overtime-gs





Here are diagrams I have made to show the power we get overtime.

From this chart I can see that my plan is working because I have a lot of science and I'm trying to win by a science victory. I can also see that culture seems to be rising whit science. This can maybe be linked with the fact that some cultures like rationalism give you more science or like tradition which help you to build buildings that may bring you more science.

Some prediction I could make from this graph is that my science and culture will be the one that will go up the most while my economy and tourism will grow slowly

An event that might have influenced this graph might be that for a good amount of time we did not encounter all the Civs and that we forgot to use trade routes. These two things might be the reason why is the economy is so low. 

I think that making a graph really helped me see on what I want to concentrate on.

In the real world, I think that a graph would look more like this. The economy and science would climb together one not surpassing the other. The reason for this would be that in the real world you need money to do scientific research something that is not in Civ. I also think that the other 4 would be floating around in the middle depending on the country. This is because no country is the same and they all have different cultures and religion. 





Tuesday, December 1, 2015

NEW TECH-gs

In Civ 5 technologies are one of the most important gameplay mechanic. It changes everything in the game, from your military strength to how the other civ interact with you and more.

In my game three of the sciences that helped me were
  • Sailing
  • Theology
  • The upcoming astronomy 
Sailing: Since we are at the bottom of the map, sailing is really a good way to travel ground units. It's both safer and faster. Although it will be better when we get astronomy, it is still useful without it.
It is also useful for trading with Civs that are closer by waterway. This gives me more money and help me spread my religion.
Theology: Theology is really useful in giving me the possibility to build multiple world wonders which is a plus because we are the Egyptians. It also gives me the garden. The garden gives my Civ a 25% faster great person building rate. This helps me a lot in culture because of the great musicians, writers, and artists I will get . However, it is also really useful for science. The garden combined with the university build great scientist at an amazing rate, which might help me get back from the small delay we have in science.

Astronomy: Astronomy is really useful because it lets you travel the seas. This makes it possible to find the Civ that are on other continents. Astronomie also gives you more mobility whit your water units because they are not restricted in where they can go. This science, even if it does not have an immediate impact is one of the most useful science I got in my Civ 5 game so far

Real world connection:
Science as always, help the world be a better place. However, these days we see technologies that help lazy people do things they would do physically before. On top of inventions created for lazy people modern science made the world more dangerous. For example, the atomic bomb is one such invention, its destructive power is so big that a city can be wiped out by one of these bombs. On the other hand, there are inventions that help the world be a better place.  For example in the world of ecological and renewable energy, inventions like the solar panel or the wind turbine are good invention that change the world in a good way. Science as always, helped the civilization of the world thrive trough making tasks easier and less dangerous. Evan if some inventions don't apply to my last sentence there is always more good invention then bad ones.

Saturday, November 21, 2015

globalization-gs

Globalization is the sharing of ideas, resources and more around the world. The more the world evolves, the more there is globalization. For example now globalization is really high because of all the ways information can travel. It can travel around the world in seconds thanks to the internet. But even in the times of the discovery of the new world, globalization happened thanks to boats, the fastest way to travel at the time.

In the Colombian exchange everything from plants, technologies, and religions where globalized. The Spaniards brought work animals like cows and horses. They also brought advance weaponry like guns and swords. However, with them they also brought death. Globalization did not always bring good, for example the Spaniards unintentionally brought with them diseases like smallpox, malaria and typhus. The natives also globalized their resources. They shared with the old world things like tomatoes, potatoes, sweet potatoes, turkey, and more. The Spainish brought back something that would bring death and addiction to the old world: tobacco. This plant is still here today in the form of cigarettes, but unlike today, tobacco was not considered harmful to the human body. This lead to millions of deaths across the old world. Globalization, all though it can be great and make the world evolve faster, is also dangerous when not used carefully.

In my Civ 5 game I used globalization to get new resources, but also to spread my religion. We started globalization by building trading routes. This gave me money and certain resources. Trading with other civs gave me luxury resources I did not have in my land and gave new resources to the civ I was trading with, therefor creating globalization by spreading these resources around the world. In my game missionaries visited other civs spreading my religion around. This globalized my religion. It gave me multiple bonuses because I was controlling the religion some people followed in other civilizations.





In my mind globalization can be bad or good. It can bring new and interesting innovation or death and suffering. I think that if it is used incorrectly, it can bring death. A real world example would be ISIS because since everything is shared through globalization mind sets like ISIS's can also be globalized. A positive example of globalization in the todays world is how news can be shared quickly. For example the ISIS attack on France brought millions around the world together to support them through the hard times.


Saturday, November 14, 2015

Civ 5 economic-gs

I think that wealth leads to power both in the real world and in Civ 5. In the real world, everything costs money. So it's all about the money. You want to build new towns in your city? You need money. You want tanks? You need money. In Civ 5 it's less useful, but can come in handy for building things quickly.


But now I ask myself where does the economic power come from? In my game we have a lot of gold, but I have never thought about how we got so much. I think that my Civ's place on the map is helping me because not only do we have pearls, but we also have ivory. Ivory is a luxury resource which means it gives your Civ happiness. This leads to all the A.I. Civs to try and trade with me so they could get this resource. Since I had this resource 3 times, I traded it every time I could (because they don't stack). This gave me from 500 to 1000 pieces of gold per deal. This is similar to real life. In real life some resources are really wanted and sell for more money. For example, a barrel of gas costs about $54. This is a lot because an oil barrel is only 42 gallons and that a car gas tank holds an average of 15 gallons, so it basically costs $54 for a little less than three tanks of gas, without factoring the profit margin. Like Ivory in Civ,  gas in the real world is a resource that can give you a good economy if you own it.

I think that my Civ's religion helped too. My religion which is named Dwainisum is Useful to get food and gold. Today we are going to focus on gold. My religion gives use 100 gold every time a city converts to my religion. My strategy is to build missionary which is easy to do since we produce a lot of religion. Then we go from city to city converting everyone. This gives us not only a religion bonus, but also the 100 gold since the city just converted. This is an easy and fast way to build up religious pressure and gold at the same time. This is not like the real world so much because religion is not used to make money, but I guess that if your religion is spread around the world you could get money by soft power.

You can also gain money with some world wonders. In my game I do not have one of the wonders that give you money. But for example the mausoleum gives you +2 gold per source of stone and marble and +100 gold for all great people expended. This is like in real life if you have wonders you can get more tourists, which will give you money.

Now let's talk about how it affects power. First and mostly it affects your military and city level. For example, you could buy any military unit to make your army stronger without wasting the turns waiting for the production to finish. You could also do the same with any building. You could also use it to buy tiles. This can give you anything you need from happiness to food or science. An example of this,  in my game I built a catapult which gave us a great advantage to destroy barbarian encampments. This gave me gold and friendship with the city states. This could not have been possible if I would not have used gold, because the other A. I Civs were going for it too, and the fact that I had a catapult which as a really good range made it possible to destroy it before the others.

This is how your wealth brings your power in Civ 5.

Monday, November 9, 2015

soft power-gs

Today in Civ 5 we have created missionaries to spread are religion around the land. This is soft power or power that is not physical, but affects the world an example of soft power is, for example company logo if I show you Nike's logo you will immediately know that its Nike. Your brain as been programmed by years of commercials so that when you see this line you know its Nike.
As I said in my previous post we plan one winning whit out using war. We are trying to win by religion or terrorism and for that to append you need a lot of soft power. For example, to win whit religion you need countries to follow your religion and for that you need to spread your religion not by pressure but by pressure. You advertise your religion trying to make other country's find your religion good enough to join. You can also hire missionaries which go and spread your religion in other countries whit out having to wait for your religion to be "cool".

Like in real life in civ they are different kinds of power soft witch is none violent, but that work well if you know how to use it or hard power witch gives faster results but not whit out bad side effects.

Sunday, November 8, 2015

Egypte or persia-gs



I chose Egypte because They are easier to play.
The reason I chose Egypt over Persia is that Persia is focused on war. There bonuses are all made so They have an advantage in war. But as I have read the winning by war is hard so someone suited to be able to win whit out going to war would be better.
That's where the Egyptians come in they are focused on natural wonders. All do they do have Some military strength whit the war chariot they are not fully based on war. The best way of winning whit the Egyptians is Culture. Since the Egyptians have bonuses to build a world wonder they can make the tourism in their cities go up by extraordinary high. 

Because of their ability to make you win whit out going to war and the fact that they are easy to play I chose the Egyptians over the Persians.


Friday, November 6, 2015

Resource in order of importance civ 5-gs




  • There are various types of power in this game: science, money, culture, religion, and military [power] Rank them in terms of importance to you. Explain your thinking. Explain which one has been the most effective for your civilization so far. (1 = most important)


Take in notice we are not too far into the game



5. Military power. Military power is in the least of our concerns we obviously try and keep evolving at the same rate as the other Civ but since none of the is being aggressive right now we are ok. Plus, we are not really aiming for a domination victory, seeing that we are almost last on the leader board.


4. Money. Money all do very use full I could not classify as most useful. Yes, it helps build thing faster yes it help buy tile (which we did once or twice) But other than that we did not focus are gameplay on it. I think that since it's our first time playing Civ we have not used the trading function to match except when the other Civ would trade with us. Money is here because at this point in the game, it did not come as useful as the next 3.

3. Culture. Culture is a feature I like a lot in this game because when you are new to the game, it can make or break the game, it could go very well like us where it's  saved us from a starvation period.
All do I can talk a lot about it because it's my first time playing Civ 5 and that my group as just explored a little of honor and tradition I can see it showing its self useful in the future.

2. Religion. Religion is new for us, but we can already see how useful it can be. First, it can be a way to win the game witch would be cool. But also because of the bonus it gives us. In our game we were the first to set a religion (Dwainisum) It gave us a massive helping surviving and following the other Sivas First, we got something that made more food production and something that gave us 100 gold per city that believes in Dwainisum. Religion might be new to us, but I see a lot of potential in it.

1. Science. Science for me is the most important part of Civ 5. It's the thing that brought us where we are. In Kiev I consider that we are equally advanced as any other Civ we just got horse man and we got navigation which allows us to carry troops by water. If it was not for science we would not have reached the level we are at now and probably we would have already lost. Science is so important because we out it all other resources are useless.









Tuesday, October 20, 2015

Civ 5 - lay of the land-gs

On the first look of the map, we see that we have a lot of food and also ivory, which is a luxury resource. So we are not going to have trouble with food or happiness. The only thing we're missing is the gold. We only have a small amount of gold, this reduces the rate of our evolution. We rate this start at 6.5/10 because we do not have a lot gold. 
This connects to Guns, Germs & Steel because, like Jared Diamond said, you can be geographically lucky or not. I think that in our game we were geologically lucky because we got a good amount of found and luxury resources (ivory). So if we based ourself on the theory of Jared Diamond, we should have a good chance to win because we have good sources of food and we also have rare items which can be sold for a lot.
This also connects to the game Settlers of Catan because, like in Catan, you got to manage your resources to thrive. If you're not able to balance your resources you can't win. In Civ this can be seen if you have too many cities and not enough food, then the people in your city will starve and not be happy. Losing happiness is not good. I also think this relates to Catan in the way that there no exact way to win you have an objective but there many ways to get there

                                           
We are going to build a scout as are the first production because scouts are made to aventure
They have more moves than the warriors and are not affected by the environment.
This will help us find a new place to set a settlement and maybe also ruins.

Here is our plan for scientific research. 
First, get animal husbandry because we have a lot of animals around our city.
Get trapping to get ivory from elephants
Get archery, so we can build range warriors and to get the wheel
Get the wheel to build to get horseback riding
Get horseback riding
(This plan is flexible if the game does not cooperate with us.




                                           

Food: We produce 4 food at the start of the game, but 2 is used by a citizen
since we produce 2 foods per turn at that time we have a good food supply
Hammer: We produce 3 hammers per turn, we want to concentrate on hammers because the Egyptian's have a bonus in building world wonders and world wonders cost hammers.
Science: we are producing 4 sciences per turn 3 from buildings and 1 from population this is a good number of science because we need science to make are civilization level up we want to get the most science so we can evolve faster.
Gold: We are getting 3 gold per turn as I said before, we need more gold an hope we are going to get more in the future. Gold is useful because you can buy things whit out building time for example you can buy a builder and get it on the next turn. You can also buy tiles witch is use full if a resource is just out of your borders.
Culture: We are making the standard amount of Culture 1 per turn. We are planing on using are Culture on tradition because we did not want to build multiple city but a big one. Tradition, as we saw in the tutorial is used to make a small amount of big cities.
Religion: At this point in the game this is not important.


                                             
On the top of the screen shows you how much money, science, culture and religion you have and how much you are gaining per turn You can also see if you're in a golden age. But the most important is the happiness the whole game turns around this factor if your citizen are not happy you won't get resources as fast which mean you're going to lose.

Tradition are abilities you civ can gain, they all are different from honor which gives military bonuses or tradition witch give bonuses for big cities. The culture can be very useful if you use the right one whit the right civ. For example whit a civ whit attaque bonuses honor might be better.
In our game we decided to pick tradition as our culture. This will help us get advantages for building bigger cities. 




Economic advisor tells us to get a big city instead of multiple small ones this is the same thing we were going to do
Military advisor tells us to get archery which was in are plans.
Foreing advisor try and find the Rival civs.
Science advisor tells us to get pottery so we can build granaries. The problem with that is that we don't really have grain we only got meat




Are first move was to got toward the northeast  there we found grain and this became a possible 2 settlement because grain gives a lot of food.